AllAppNews Radio: Microsoft’s Jim Allchin

World of Technology

AllAppNews Radio with David CourseyGuest: Jim Allchin, co-president, Windows group, MicrosoftHear Jim Allchin Talk About Windows Security. Since last we visited, I’ve posted my interview with Microsoft Windows czar Jim Allchin, in which we talk about security challenges that the new operating system will likely face. In Jim’s view, we may consider the mass attacks suffered by Windows XP as the good ol’ days. Vista, he says, will be much more secure, but the attacks that do get through may be targeted specifically at individual companies and much more difficult to discover. We also talk about the status of the next-generation operating system, now in beta and promised for final release on machines shipping for the 2007-2007 holiday season. Listen to the 7-minute long interview. Listen to the program (about 7 minutes).You can also read an edited transcript of the meeting, prepared by Peter Galli.

Windows Transparency Is Good News

I also wrote a Reporter’s Notebook column about the 90 minutes reporter Peter Galli and I spent with Allchin. It’s a run-down of a number of topics we discussed, intended to complement our news coverage from the meeting. One of the topics I discussed is how the Windows Vista development process has been much more open those of previous Microsoft operating system releases.

mac today

Why? It’s a reaction to some of the charges in the anti-trust cases that Microsoft uses its control of the OS to thwart applications and development tools competitors, but it is also a response to an increasingly weary customer base who want to be comfortable with a new operating system well before they buy.Our interview with Allchin produced several other stories, including these two by Peter Galli:After Vista, Vienna Awaits You—Is This Windows 2010?While the majority of Microsoft’s Windows client development team is working to get Windows Vista out the door before the end of this year, there is a small team already working on a set of core technologies for “Vienna”, the version that will follow Vista. Sources have told eWEEK that Microsoft is referring to Vienna as Windows 2010 and that it is likely to be a major update of the pervasive operating system. After Ever New OS Comes Realignment, Including Windows Vista

A shake-up in the management and responsibilities of some of Microsoft Corp.’s key Windows client and server team executives could be in the cards when Jim Allchin, the co-president of Microsoft’s Platforms, Products and Services division, retires at the end of the year. While Allchin stressed in an interview with eWEEK that no decisions had been made in this regard, he did float the possibility of some significant staff changes at that time.

Do You Know Your Wrinkle Percentage?

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If there are devices that calculate how much body fat you have, then why wouldn’t there be a device that calculates wrinkles and sun damage?A News.com reporter visited an office in San Jose, California to undergo Clarity Pro: a technology that can “depict the depth and severity of wrinkles in a 3D chart, show the extent of bacteria-filled pores in a graph, or represent UV damage in purple dots scattered about your face in a white-light image.” The reporter’s test results came back, revealing that her face contained 7% of wrinkles, 30% inflamed pores, and 26 out of a scale of 50 for ultraviolet damage.This emerging kind of technology isn’t available on the market yet, but it’s slated to be released next month to various spas, medical health clinics, cosmetics companies and researchers.download

So how much could something like this cost?

Well, according to Raj Chhibber, CEO and founder of BrighTex Bio-Photonics (the maker of Clarity Pro), says that the exam could cost anywhere from $50 to several hundred dollars. I can just see it now: actors and actresses will be rushing to find out the percentage of wrinkles on their bodies, only to find out that the producer of the TV show they star in turns them away because their wrinkle percentage is “too high for primetime TV.” Or how about just regular people breaking down into tears because their test results showed bad pores? But, Clarity Pro could serve as a wake up call for those that are in risk of skin cancer.Still, I’ll probably have a good 15 years before I get any recognizable wrinkles, but I sure don’t want to know the percentage of wrinkles proportional to the rest of my body! C’mon. We get older, our bodies get older. It’s a natural part of life!If you’re interested in more information on how Clarity Pro works, visit BTBP.org.

SimCity BuildIt Tips & Tricks

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SimCity is among the most famous computer games of all time, and you may also love the set on your mobile device with SimCity BuildIt. Below are some of the greatest SimCity BuildIt tricks and hints that you simply should benefit from.

simcity buildit

SimCity BuildIt is’t exactly like the computer version, as some of the features are catered for mobile devices, but the concept of the game is to assemble a city and grow it with as many people as it is possible to fit into the populace.

The game heavily resembles the 2013 reboot of the city-building game, coming with a familiar look and similar images and feel. As the images for the most recent SimCity game are quite striking that’s certainly welcomed on the mobile platform.

In order to take advantage of touch screens and smaller screens however, SimCity BuildIt comes with a couple differences. It’s a free game play and to download, but there are in-program purchases that you can purchase. The game tasks you with production stuff to build residential buildings, stores, and other services, all which take time to make, however you can speed it up by using your SimCash.

Regardless, if you’ve been playing the game and are looking for some help, below are some of the finest SimCity BuildIt hack that you just should use.

Figure Out a Great Layout

The one aim of SimCity BuildIt is to do that, and to have as many residents as you are able to possibly have, squeeze in as numerous residents as you can in the small amount of space and you should determine an efficient and good layout for your buildings you have.

As for me, I like to go with a layout that consists of a 2×2 block of residential buildings, followed by one row where I can place parks and different services. This makes up one city block, and I just repeat this .

It’s for cramming in the most residents likely not the best layout, but I find it to be the most efficient as it pertains to wanting as few services as possible, since you desire police departments, fire departments, hospitals, etc. These cost Simoleons and they’re able to add up fast, so the fewer service buildings you need, the better. I only want two little police departments to cover 24 residential buildings, as you are able to see the screenshot above.

Keep Your Factories and Shops Active

Make sure that you constantly have materials cooking in stores and your factories, that manner you’ll have a variety of goods that you can use to update your residential buildings.

Do’t cease fabricating if your storage gets complete. Instead, simply sell any surplus things you have in your Trade Depot to make room in your storage for more things, for which after that you can sell again if your storage gets full.

Doing all of this ensures that you’ve got enough things to upgrade buildings, and it even gets you a little more money by selling unneeded things.

simcity ubildit banner

When Potential update Enlarge and City Storage

Speaking of your storage getting full, the best means to prevent that’s by updating it. In order to update it you need particular pieces that producer ca be ’ted by you in your factories or stores. Instead, you need to collect them by purchasing them or popping speech bubbles that come up at random.

Precisely the same goes for enlarging your land. To be able to do this you need to collect items that are special.

What many players do is simply spend a while collecting these items and enlarge their storage and land just as much as they can so that way they do’t have to handle it down the line.

Merely do’t do what I did when I first started out and sell those specific things when you receive them, because you’ll desire them.

Spend Your SimCash on Shop Generation Slots

When you first start playing the game, you’re 50 SimCash that is given for free, however you can readily get more by paying for it using the in-program purchases.

By enlarging the store production slots to fit in more slots the finest way is.

As factories, the lone way to enlarge those slots is always to construct larger factories, which cost Simoleons for. Plus, bigger factories become available only when you reach a particular level in the game.

Should Virtual Reality Become a Standard in Gaming

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As some of us know, last week, Project Morpheus was revealed at GDC by Sony, and for the past few days, there has been a lot of talk about virtual reality. Now I know that back in the earlier days of gaming, most people saw virtual reality as a gamer’s ultimate fantasy, heck people still fantasize about the possibilities of virtual reality. Personally, I don’t see the big deal about virtual reality, in fact, I can’t really say it’s something I’m looking forward to. I guess you can call me an old school gamer, but the way I see it, virtual reality becoming a standard in gaming is probably not going to happen and I feel that it shouldn’t, at least not anytime soon. Let me explain why by talking about motion controls.

virtual reality

Do kids still play Wii boxing?When the original Wii came out, it was probably the most revolutionary thing around. We were introduced to new styles of gameplay, such as pointing the Wii remote at the screen in shooters, swinging the Wii remote around in party games, and hack and slash games, exercise games like Wii Sports and more. Motion controls became so big that Sony and Microsoft decided to jump on the bandwagon with the PlayStation Move and the Kinect, which I’ll talk about in a second. Now, it doesn’t seem like anyone cares about motion controls as much anymore. Sure the Wii U still supports Wii motion controls, but Nintendo’s focus (at least with the system itself) is on touch pad controls. This has pretty much shown that while motion controls may have been extremely innovative, introducing different genres and styles of gameplay, they are not quite a standard.

With that being said, let’s talk about the Kinect.Yeah… I can’t see Gears of War without controllers being done anytime soon…When Microsoft introduced the Kinect, the gimmick of it was for you to be the controller. You had no controllers, no buttons, and no analog sticks. The problem is that I just can’t see most genres done on it. Let me list a few examples: If you were to play a platformer like Super Mario 64, how would you be able to do all of the jumps and stunts Mario is capable of doing? In fighting games such as Street Fighter or Tekken, would the player be agile enough to imitate all of the fighting moves that the characters do? Also, I would like to see you do a spinning kick without hurting yourself on your furniture or breaking a vase or something. With first person shooters, would you have to duck behind your couch to take cover? Not to mention it is hard to imagine yourself moving around freely without being on-rail, unless you were to run in place. At least with the Wii and PlayStation Move, you had the advantage of using buttons and analog sticks to make some of these things possible.

virtualreality

My point being that certain genres can’t be done without certain controls.Let’s see side scrolling Mario Bros. be done in virtual reality.Now, with virtual reality, it is hard to see certain genres done. Maybe the first person genre, and possibly MMOs can be done with Project Morpheus, if it is using the PlayStation Move, and maybe 30 years from now, some of you will have your ultimate virtual reality fantasies fulfilled when technology becomes advanced enough to where you won’t need the PlayStation Move to move around, but what about the traditional genres we enjoy today?

How will we be able to enjoy such genres such as , fighting games, or even topped-down RPGs?

Most of these genres involve you playing as another character, usually in third person, and sometimes these games involve some amount of storytelling, and a lot of us do enjoy our third person experiences, which I can’t see done in virtual reality.I can see virtual reality being a temporary fad, or being placed in its own category like how motion control are, but at the end of the day, I think what most gamers want to do is play their games sitting on the couch with some type of controller in their hand. Especially since certain genres can’t be done with motion controls or in virtual reality. You can say I’m being closed minded but as I said in the beginning, I’m an old school gamer, so I enjoy classic gaming more, and all of this is just my personal view of all of the virtual reality talk going on at the moment. Feel free to leave comments and tell me what you guys think.The views and opinions expressed on this Article are solely those of the original authors and other contributors. These views and opinions do not necessarily represent those of the Couchjockeyz.com staff, Volunteers /or any/all contributors to this site.

The Hobbit: The Desolation of Smaug Review

The Hobbit: The Desolation of Smaug Review

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The Hobbit franchise has certainly been an innovator of late, and continues to do so in this film with stunning action sequences, solid themes, and a dedication to detail only Peter Jackson can do..PlotHobbit 2 continues almost immediately where the first left off and does very little (none) to reintroduce you to the characters from the first film expecting you to remember all 13 of the dwarves and all the side characters. The plot is taken from the Hobbit itself and various other writings from Tolkien and matches them together weaving a tale about Bilbo Baggins and the dwarves returning to the Lonely Mountain, along with the rise of Sauron. The only problem is the pacing of the film.

hobbit

Where the Lord of the Rings trilogy had 3 separate books and could offer 3 acts per movie with short term problems being sorted out by the end, the Hobbit is one story split into 3 parts. Being the middle film of the trilogy doesnt do much to help in that..PerformanceThe film goes out of its way to give each character a moment of their own like in the prior film. giving no one really any time to hog the limelight. Legolas does make an extended appearance but it just borders on feeling forced but is still welcome to the eyes to see Orlando Bloom reprise the role.

Richard Armitage and Martin Freeman do and excellent job as Thorin and Bilbo respectivly, giving both well deserved depth. But if I had to pick the stand out performances, I would give them to Aiden Turner as Kili and Evangeline Lilly as Tauriel. Their small romance actually brought a tear to my eyes and their performances were excellent..ThemesIn the film I would say there were a few themes carried from the first but the biggest one is the idea of corruption. As we see Bilbo take the ring and begin to feel the weight of his burden. As we see Thorin begin to take the gravity of the situation and the other characters constantly remind him of how his grandfather died from his own greed, we start to see him become possessed by the quest.

Tensions rising is a sub theme as we see the hintings at the necromancer and the strange relationship between the elves and the dwarves.,CinematographyAs usual, the cinematography is a wonder to behold as it is the work of Peter Jackson. My only gripe is the heavy CGI at 48 frames per second. All films are shot in 24 frames per second and The Hobbit is shot in 48 frames which is a wonder for the still scenes and the amount of detail, but in the heavy CGI moments with fast action, its hard to focus sometimes..Suspension of DisbeliefUnlike the last film, I was glued to my chair and didn’t question the extended sequence of Bombur taking on dozens of orcs single-barrely or the fast melting point of gold. I loved each minute could sit through another 3 hours if there was more.

Uncharted Series Writer Amy Hennig has left Naughty Dog

Uncharted Series Writer Amy Hennig has left Naughty Dog

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This week definitely is not looking up for Sony, Sales news aside the steady train of bad PR for Sony has been on track since last week. With talks of Thief suffering from frame-rate drops on the PS4, in comparison to it’s competition’s release on Xbox One said to be more stabilized. And also with the recent findings of the Xbox One Version of Twitch Streaming to broadcast at a higher resolution on the Xbox One. This week we find ourselves with a bomb drop of bad news in relation to a personal favorite  writer of mine  at the helm of a specific Sony/Naughty Dog title known as the Uncharted Series. Amy Hennig who is most notably known for her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City.

Why she took this decision?

Who later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series. Following upon her success into the Naughty Dog fold.  Her work has been on two primary series: Jak and Daxter and Uncharted.  The recent news comes from being verified and confirmed via IGN that Amy Hennig has left Naughty Dog.Which the following statement says:Amy has made significant contributions to the game industry and we appreciate all she has done for Naughty Dog. The development timeline of Uncharted will not be impacted.” amy hennig - naughty dogAmy Hennig, the creative director and writer on the Uncharted series, has left developer Naughty Dog.

Numerous trusted sources close to Naughty Dog have verified Hennig’s departure from the studio. She was writing and leading development of Uncharted PS4. Her final day at the studio was Monday, March 3.Sources claim Hennig was “forced out” by The Last of Us’ Neil Druckmann and Bruce Straley, and explained that Uncharted may now come under their control.It should be noted that recently Amy celebrated her 10th anniversary with Naughty Dog, where she served as director and writer on Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves , and Uncharted 3: Drake’s Deception.Fans of the Uncharted Series such as myself should keep a close eye on the progress of the next Uncharted title, as we hope that the title does not suffer creatively from this recent news.  What do you think of this news are you shocked or worried about this info comment below let us know! For more Gaming,Tech and Entertainment News, Make sure to have your browsers bookmarked here @CouchJockeyz.com